Post by -<}_[arrow]~ on Nov 8, 2008 11:12:11 GMT -5
Picture -http://upload.cnd.org/uploads/dir3/Sandcat01.jpg
Name - Deodar
Gender - she-cat
Age - 14 moons
Clan - Loner
Rank - Warrior/Rogue (was never in a clan, but is that age)
Description - Deodar has a strange, pointed face and huge ears. Her paws are small, and yet they held her easily on the surface of the shifting sands she once called home - she is very light. Her green eyes are slightly hooded, and when she hisses or snarls, her huge ears stand straight out to the sides. She is primarily tan, with short, thick, luxuriously glossy fur. Her fangs are sharp and her claws long, due to the fact that she is decended from the wild sand cats of the southern deserts. She is extremely pretty in a wild, dangerous, exotic and strange kind of way.
Personality - Deodar is deceptively kind to those she either doesn't know or likes, but she does not take kindly to teasing or flattery, and if you get on her bad side...well, just don't. She likes ot argue and she's very good at it (she always wins and if she doesn't she gives you the silent treatment until she gets bored of it). She is very cynical and sarcastic for one so young, and hates being told that. She is smart and witty, and can be hard to get along with, and her heart is far from int eh right place. She trusts no one, and it has saved her life many times. The strange bit is that she never shows that mistrust - she is bold and outgoing, until she becomes friends with or begins to get close to someone, when she detaches, steps back, becomes distant, and eventually disappears. She's a wanderer, and she's wandered all the way from the boiling, wind-swept sands of the south to the freezing, wind-swept tundras of the north...
History - She doesn't know who her family is - all she remembers is that she woke up one morning alone. Either they'd been killed or they'd abandoned her, but either way, they were gone. She doesn't know if she has brothers or sisters, or whether they might still be alive. She feels forgotten, and it has changed her, making her dark and vindictive. She is entirely alone and so she cares for no one, and as a result of that she has no empathy and enjoys anything she finds amusing, even if it's another rogue teasing and playing with a weaker clan cat or kit before striking...she'll do whatever she has to to get what she wants, and she's good at what she does.
That's pretty much Deodar's life story. She's travelled a long way, done some pretty bad things, and made a few enemies. She stopped when she found the clans, and began to criss-cross loner land, unsure of what she was looking for, but, as always, unable to settle in any one place. She worked as an assassin a couple of times, and she got some reputation - enough that cats leave her alone and let her pass where she pleases. She had planned to stay behind when the cats moved, but something made her go along.
Citadelle made her go along.
She hadn't seen Citadelle in many moons, and only then for a single day, deep in the swamps to the Southeast. But something told her that Citadelle was calling her. And when Citadelle called, you answered.
Motto/Themesong: Three things to remember: Angering me WILL be hazerdous to your health. Don't argue with me. You'll live longer. And don't refuse me what I want. I've travelled a long way to get here, and you wouldn't want to disappoint me, now, WOULD YOU?
Name - Deodar
Gender - she-cat
Age - 14 moons
Clan - Loner
Rank - Warrior/Rogue (was never in a clan, but is that age)
Description - Deodar has a strange, pointed face and huge ears. Her paws are small, and yet they held her easily on the surface of the shifting sands she once called home - she is very light. Her green eyes are slightly hooded, and when she hisses or snarls, her huge ears stand straight out to the sides. She is primarily tan, with short, thick, luxuriously glossy fur. Her fangs are sharp and her claws long, due to the fact that she is decended from the wild sand cats of the southern deserts. She is extremely pretty in a wild, dangerous, exotic and strange kind of way.
Personality - Deodar is deceptively kind to those she either doesn't know or likes, but she does not take kindly to teasing or flattery, and if you get on her bad side...well, just don't. She likes ot argue and she's very good at it (she always wins and if she doesn't she gives you the silent treatment until she gets bored of it). She is very cynical and sarcastic for one so young, and hates being told that. She is smart and witty, and can be hard to get along with, and her heart is far from int eh right place. She trusts no one, and it has saved her life many times. The strange bit is that she never shows that mistrust - she is bold and outgoing, until she becomes friends with or begins to get close to someone, when she detaches, steps back, becomes distant, and eventually disappears. She's a wanderer, and she's wandered all the way from the boiling, wind-swept sands of the south to the freezing, wind-swept tundras of the north...
History - She doesn't know who her family is - all she remembers is that she woke up one morning alone. Either they'd been killed or they'd abandoned her, but either way, they were gone. She doesn't know if she has brothers or sisters, or whether they might still be alive. She feels forgotten, and it has changed her, making her dark and vindictive. She is entirely alone and so she cares for no one, and as a result of that she has no empathy and enjoys anything she finds amusing, even if it's another rogue teasing and playing with a weaker clan cat or kit before striking...she'll do whatever she has to to get what she wants, and she's good at what she does.
That's pretty much Deodar's life story. She's travelled a long way, done some pretty bad things, and made a few enemies. She stopped when she found the clans, and began to criss-cross loner land, unsure of what she was looking for, but, as always, unable to settle in any one place. She worked as an assassin a couple of times, and she got some reputation - enough that cats leave her alone and let her pass where she pleases. She had planned to stay behind when the cats moved, but something made her go along.
Citadelle made her go along.
She hadn't seen Citadelle in many moons, and only then for a single day, deep in the swamps to the Southeast. But something told her that Citadelle was calling her. And when Citadelle called, you answered.
Motto/Themesong: Three things to remember: Angering me WILL be hazerdous to your health. Don't argue with me. You'll live longer. And don't refuse me what I want. I've travelled a long way to get here, and you wouldn't want to disappoint me, now, WOULD YOU?